You cannot roll Everchanging Aegis with Return to the Dark Ages. In your attempt to escape visions of horror, having the Blinded talent in The Depths. (+4 Ether, +7 Reservoir), Prerequisites: 30 Intelligence, Use a Gun / Rifle. Grants you the ability to equip an offhand while one-handing. Grand Feast [Common Talent, Generic Talent] - Regain reservoir and ether when gaining hunger from killing. Charisma Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your charisma to its fullest. (+3 Health, +5 Ether), Prerequisites: 15 Strength, 5 Intelligence, Ether Blade [Common Talent, Intelligence] - Draw your foes ether into your weapon when you parry ether-based attacks. Prerequisite: Shadowcast with Power 1 or obtain through Shadowcast trainer (Nostor). Prerequisites: Frostdraw at Power 1 or obtain through Frostdraw Trainer (Nell). (+5 Elemental Intensity), The following Galebreath Mantras have knockback and can benefit from this talent: Airforce, Champions Whirlwind, Tornado Kick, Gale Punch , Rising Wind, Wind gun, Prerequisites: 50 Galebreathe, Breathing Impact, Skull Crusher [Rare Talent, Galebreathe Exclusive] - Pressing F during Champion's Whirlthrow will toss your opponent straight down. Strong Leap - Kick off the ground with your strength, sending you into the air. Prerequisite: 40 willpower, ~15 strength, Murmur: Ardour, Padded Armor [Common Talent] - You take 5% less damage when your armor is broken. Increase the rate of hooking something while fishing. Automatically summon a fire explosion similar to Fire Repulsion. (+1 Passive Agility). (+6 carry load), Prerequisites: Champion's Whirlthrow, 30 Strength and 50 Galebreathe, Tailwind [Galebreathe Exclusive] - Gain a speed boost after a successful inhale. Fortitude] - Knocking an enemy grants you 20% damage resistance for 15 seconds. Go beyond your limits. (+3 Elemental Intensity), Fragile Freeze [Common Talent, Frostdraw Exclusive] - Your ice Mantras will freeze opponents upon blockbreaking them. (+10 Ether, +3 Health), PEN calculation: incoming PEN * 0.75 = reduced incoming PEN, Giantslayer [Common Talent] - Deal more damage to larger foes. You gain more damage per insanity from 0%-75% insanity and gain less damage from 75%-100% insanity. Use kickstart on a knocked target to bring them back up in 3 seconds at the cost of some ether. 60 second cooldown. it is common to find a sharko inside of the cave behind him, but if none spawn then you can find them at the sharko cave in lower erisia. Also grants immunity to the Flame Blind mantra. Wyvern's Claw [Rare Talent] - You deal 10% more damage while airborne. Ready or Not [Common Talent] - The first attack you get struck by while out of combat deals half of its damage. Shadow Roar [2 Star Mantra] - After a short wind-up, you scream out Dark particles in a large AOE, dealing damage to opponents. Prerequisites: 30 Fortitude, 10 Willpower, Use a Shield. Graceful Steps [Rare Talent, Flamecharm Exclusive] - Your dancing step now give a faster speed boost (+3 Elemental Intensity). Black Out [Common Talent, Shadowcast Exclusive] - Block breaking an opponent obscures their vision with darkness more potent than your Shadow mantra. Prerequisites: Achieve a Power level of 6 and a Light Weapons attribute of 40, talk with, Flying Swiftkick [Common Talent] - Hitting a Jus Karita critical attack while Swiftkick Prodigy is active will greatly slow your enemy, and consume your speed boost. This setting is per-slot. This is a browser function, but all mainstream browsers should have it. Crit procs are indicated by a red visual effect. Shadow Travel [Rare Talent, Shadowcast Exclusive] - Teleport to a location in exchange for Ether cost. Ice Eruption [1 Star Mantra] - Stomp the ground, releasing a barrage of ice spikes that block breaks. (+1 Passive Agility). Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities proc an eruption under the enemies feet. Jumpstart [Common Talent, Thundercall exclusive] - Using Static Withdraw when not being carried shocks yourself increasing your ability to scale walls, speed and applies shock to all outgoing physical damage and damage taken. Winter's Protection [Common Talent, Equipment Exclusive] - Your tightly-bound winter gear negates elemental damage buffs from weather on damage against you. Players are only slowed a little bit for less time instead. Glacial Finish [Common Talent, Frostdraw Exclusive] - Press [F] while using your Ice Smash Mantra to follow up with a devastating attack. Breathing Exercise [Common Talent] - Your sanity recovers more quickly once out of terrifying situations. The Ether cost of additional modifications to your Mantras is now reduced by 20%. (+4 Ether, +5 Reservoir, +1 Health). Static Withdraw [Common Talent, Thundercall Exclusive] - If you get knocked for the first time, if someone tries to carry you, you can discharge and damage them, goes on cooldown after use. Lasting Image [Common Talent, Visionshaper Exclusive] - Your illusions last longer. All knowing [Rare Talent] - your prediction now ignores the range requirement to reflect attacks. (+1 Posture). Snake Oil [Common Talent] - Okay, the amount you're charging people for your items is getting downright criminal. Expert Shadowcaster [Shadowcast Exclusive] - You can now obtain 2-Star Leveled Shadowcaster Mantras. When casting Lightning Impact, hover above the ground and fire multiple projectiles. Talk to Ciea which is located inside of the hive widow cave entrance. Hard Read [Common Talent] - Hitting your opponent after a feint will cause them to be dazed. (+3 Health). While the Blindseer Oath grant full vision even with a blindfold, the Talent still works. Shared Misery [Common Talent] - Using a M1/Critical Attack on an enemy while losing sanity causes them to lose sanity. (+2 Health, +5 Ether). (+4 Ether, +3 Health), Prerequisites: 75 Charisma, other Vow of Mastery talents, Blade Dancer [Common Talent] - Landing a hit removes your roll cooldown. You cannot be knocked off your feet until you are knocked completely unconscious. You just wont get the extended speed boost on monsters. Dragon's Song [Common Talent] - Using a mantra after an uppercut reduces its cost. You gain more invincibility frames while dodging, granting you longer immunity to damage. (+5 Elemental Intensity, +1 Health), Prerequisites: Flame Within, 30 Flamecharm, Denial Repulse [Rare Card, Flamecharm Exclusive] - You now emit a delayed burst of flames. The player will say "Hey, over here!" Thanks bro. Braced Collapse [Common Talent, Fortitude] - After being block broken, the next attack to hit you deals reduced damage. (+3 Ether, +2 Passive Agility). Minimum threshold to take fall damage is increased. 30 Strength (Ash Slam, Bulldozer, Spine Cutter) 40 Fortitude (Exoskeleton, HP, Warriors Respite) 25 Agility (warding radiance, speed demon, risky moves) 2 Intelligence (celtor) 40 Willpower (Azure Flames, Blindseer, health talents) 2 Charisma (celtor) 100 Weapon (damage) 80 Flamecharm (Level 5 Mantras) Prerequisites: 20 Fortitude, 20 Flamecharm, 20 Thundercall. "Max ether" translates to having more than 95% ether. The ring break after substaining a certain amount of damage. Million Ton Piercer will be required to benefit from any other PEN bonuses. (15% dmg buff). (+3 Health, +10 Sanity), Precise Swing [Common Talent] - After landing a critical your next light attack will chip past your opponent's block. Power Icon indicates a level-up at the top center of your screen. The resulting potions' effects are strengthened as if 2x ingredients were used. Can be cancelled by dodging or being in water. (+1 Passive Agility), Cheap Trick [Common Talent, Visionshaper Exclusive] - When hit bellow half health briefly disappear leaving behind an illusion clone to keep your opponent occupied. NPC is located at Songseeker outside of the mineshaft entrance. Including the ability to block weapons with your hands using Ether. (+3 Health), Prerequisites: Jus Karita and Swiftkick Prodigy. The Cold Forge [Common Talent, Frostdraw Exclusive] - Your forge more shurikens when casting on ice. Carnivore [Rare Talent, Generic Talent] - In return for losing the ability to eat vegetation, sate your hunger by gripping monsters and people alike. How charming! (+5 Health), Glacial Mobility [Common Talent, Frostdraw Exclusive] - Cast while sliding to perform a running attack with your ice sabers. You remember the warmth of your youth. The increased Ether Cost from Modified Mantras is reduced by 20% (ether cost increase for tier 1 modifications is reduced from 7% to 5.4%, for tier 2 - from 14% to 11.2%). All Legendary Talents have been converted to Rare Talents. Fire Palm [1 Star Mantra] - Fire a short burst of flame from your palm. Finesse [Common Talent, Agility] - You pull your weapon out silently. ?% more HP to the boat when it's below? (+1 Passive Agility), Lightspeed Reflexes [Rare Talent, Agility] - Feinting gives a very brief auto-parry window. Link Conduction [Common Talent, Thundercall exclusive] - While you have active tethers your lightning mantras cost less ether. (+1 Passive Agility). (+2 Passive Agility, +4 Elemental Intensity, +3 Health), Prerequisites: 25 Agility, 50 Galebreathe, Cyclone Blade [Common Talent] - After a successful Gale Dash you wrap your weapon in wind essence causing your next Light attack to do bleed damage and chip through your opponents block. Concussive Force [Common Talent] - Enemies you knocked remain down longer than usual. (+1 Passive Agility), Vital Point [Common Talent, Agility] - Assassinating someone gives you 50% PEN for 5 seconds (+1 Passive Agility). Intelligence Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Intelligence to its fullest. Crit procs are rolled for each individual target, not per swing. (+2 Elemental Intensity, +1 Health), Overcharge [Common Talent, Thundercall Exclusive] - Your next dash after activating Static Blade is enhanced by lightning (+2 Elemental Intensity, +3 Health), Gathering Electricity [Common Talent, Thundercall Exclusive] - Reaching 10 Static Blade charges will now consume the stacks and apply a lightning buff to your blade. (30 Second Cooldown) (+10 Sanity). (+3 Ether, + 2 Health). Intelligence gives you more ether and reservoir so that's useful. (+2 Passive Agility, +5 Elemental Intensity), Prerequisites: 30 Strength, 40 Galebreathe, Drifting Wind, Gale Coil [Common Talent, Galebreathe Exclusive] - Your suffocates last twice as long. Prerequisites: 75 in any Weapon Mastery stat, Brutal Momentum [Common Talent] - [Greatswords/Greathammers] Successfully dodging will give your next swing hyperarmor. First Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less posture damage to you. Flame Blind - Blind anyone within a short radius who caught a glimpse of the projectile. (+4 Elemental Intensity), Cheap Shot [Rare Talent, Agility] - Your attacks gain 10% PEN when you have an active speed boost. Prerequisites: Fire Palm (Flamecharm Mantra), Azure Flames [Common Talent, Flamecharm Exclusive] - Many of your flames turn blue, signifying their increased intensity. Some stats may show with 2 different filters, which means they have dual requirements (2 attributes needed instead of 1). How much Charisma do I need Deepwoken? Speed Emission [Common Talent] - Gain a slight speed boost after landing a vent. (+1 Passive Agility). Multiple copies of the same talent do not stack. Crystal Kick [Requires Glass Path] -Kicks in front of you launching up your opponent into the air. (+8 Sanity, +2 Elemental Intensity), Prerequisite: Agitating Spark and 20 Willpower, Phoenix Flames [Flamecharm Exclusive, Advanced Talent] - Any time you would burn to death, you instead rise again with 50% of your health restored. Afterward, you strike down normally. Stepping out of the fray, you become a foundation of your allies' strength. Vow of Mastery [Common Talent] - The Vow of Mastery grants the Master the power to command their Subject. Resolve Crusher [Thundercall Exclusive] - Lightning moves now have a chance to apply "Electrify", attacks from eletrified opponents are converted into lighting damage, but will deal 10% less damage to you. (+2 Ether, +5 Reservoir, +3 Health), Magical Resolve [Common Talent] - Being hit increases ether regen for a short duration. Drinking potions will slow you down less. (+3 Health). Friction reduction from ice sheets is negated. Frostbite [Common Talent, Frostdraw Exclusive] - Enemies no longer heal when under the effect of your chill. (+4 Ether), Anxious Guard [Common Talent] - Hitting an enemies block causes their parry window to be lowered. These Talents are designed to let you survive longer against starvation and thirst by making living off of Mother Nature easier. Shadow Gun - After a short wind-up, you shoot a short blast of energy from your finger. (+3 health). (+5 Elemental Intensity, +3 Health). Sunken Predator [Common Talent, Generic Talent] - Enemies you hit in the water or the depths have their speed buffs nullified and are slowed. Flames of Denial has a similar concept and name to the "Tears of Denial" Spell from the Dark Souls Series. (+2 Health), Gale Leap [Galebreathe Exclusive, Common Talent] - Jumping off a cliff launches you forwards (+1 Elemental Mastery, +2 Health), Dark God [Common Talent, Shadowcast Exclusive] If a Shadowcast mantra would drain your opponent's Ether to 0, drain from their Tempo instead and increase your Tempo. Captain Etrea [Common Talent] - [Fists] Moving while blocking with a shield no longer slows you down. Potion Quaffer [Rare Talent] You're accustomed to drinking toxic fluids quickly. (+1 Passive Agility), Bear Trap [Common Talent] - Landing a hit with your critical makes you unable to jump for a duration. Uses 15 Ether and does not proc if you dont have enough Ether, Exploding Mirage Clone [Legendary Talent, Flamecharm Exclusive] - Your mirage clones explode. Taunt - Taunt those around you, causing them unable to jump and to take more damage. (+10 Health). Also grant the ability to damage boats with Greatsword and Greathammer Crits. (+3 Health). HP instead of 250 HP. Intelligence is better for more ether and has a lot of good bonuses while exploring and charisma has incredible bonuses while at base and in battle. (+3 Health), Showstopper [Rare Talent] - When an enemy would roll through one of your physical attacks, stomp the ground, dazing anyone nearby. Shatter Spear [Rare Talent, Frostdraw Exclusive] - Your ice spear now lodges into human opponents and explodes. The status effect is represented by blood pouring from the legs. Reflected damage is stored in the repulsion itself. (+2 Health, +2 Passive Agility), Negate the speed penalty of critical health (<30% HP). (+2 Health), Mantra Permanence [Common Talent, Intelligence] - Knocking an enemy with a mantra refunds the cost of the mantra. Obtainment: Wipe with Herbivore, Iron Gut and Termite. (+10 Health), Ether Kit [Common Talent] - It's extra Ether, do you need anything else? (+3 Health), Prerequisites: Use a Greataxe, Impairing Blow, 30 Heavy Weapons Mastery, Heavy Fatigue [Rare Talent] - [Greataxes] Hitting an enemy slowed by your Greataxe temporarily reduces how far they can roll. Warrior's Respite [Rare Card] - Standing still for 15 seconds increases your health regeneration. Prerequisites: 10 Willpower, Breathing Exercise, Disbelief [Common Talent] - You're resistant to the effects of Illusion magic. (+6 Agility), Last Laugh [Common Card, Flamecharm Exclusive] - Gain the ability to incinerate yourself. The closest cauldron is located at the Light Keepers Temple, if you do not have the Summon Cauldron mantra. second cooldown afterward. The Vesperian Race's Innate talent will only provide 3% resistance instead of the usual 5% when stacked with this talent. (+10 Carry Load), Fold [Obtained through Power] - Discard your current hand of Talents. Million Ton Piercer [Advanced Talent] - Gain 5% extra PEN and remove the cap on your PEN. (+1 Passive Agility). These Talent are meant to make maintaining your ship easier. Cryostasis [Common Talent, Frostdraw Exclusive] - When block broken, fragile freeze yourself, negating the damage of the next attack. Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities no longer proc burn and instead proc an eruption under the enemies feet. Very tight activation window + delayed activation. Strong Stern [Rare Talent] - The duration you are dazed from wall bangs is cut in half (+3 Health, +9 Carry Load), Prerequisites: 20 Strength, 25 Fortitude, Spine Cutter [Rare Talent] - Hitting an enemy in the back after a roll cancel will initiate a second slash. Phoenix Impact [Common Talent, Flamecharm Exclusive] - If you Meteor Slam an opponent whilst on fire, restore some HP and Ether. charisma quotes deepwoken charisma quotes deepwoken. If you hit someone while on fire, apply fire damage. (Better Ether regeneration). They will ask you to make 3 potions. You cannot roll Orbital Ice with Fist of fortitude. (+4 Elemental Intensity), Nullifying Clarity [Common Talent, Intelligence] - Deal more damage to enemies with status effects on them with your basic attacks. (+1 Posture, +2 Carry Load). (+3 Health), Prerequisite: Use a Greataxe, 30 Heavy Weapons Mastery, Rending Impact [Rare Talent] - [Greataxes] Block breaking an enemy applies knockdown. Charges can stack up to 10 times. (+3 Health, +6 Sanity), Prerequisites: 50 Frostdraw, 20 Willpower, Bottom Freeze [Common Talent, Frostdraw Exclusive] - Hitting chilled enemies with shurikens while they are on ice freezes them to the ground. (+ 4 Ether). For Example: Random Flamecharm Combat Mantra, Random Strength Support Mantra. Shadowcaster [Shadowcast Exclusive] - Grants you the ability to command shadows as a Shadowcaster. "wanna make a vow of mastery?" You can press "Ctrl + F" (Windows)/"Cmd + F"(Mac) to search for talents! (+5 Ether, +5 Passive Agility), Stratos Step [Common Talent, Jetstriker Exclusive] - Holding space while climbing will now let your perform Stratos Steps to get even higher. Points Spent: 0. (+2 Combat Mantra Slots, +8 Health). Said cooldown applies to individual steps. (+2 Elemental Intensity), Flaming Flourish [Common Talent , Flamecharm Exclusive] - Set enemies on fire when you flourish them. Discovery Of Fire [Common Talent, Thundercall Exclusive] - Flints and Flamecharm are for simpletons. The Wildcard slot is a slot that any Mantra can be placed in - support, mobility, combat, whatever it may be. Ice Mantras cost 40% less ether if casted while standing on ice. (+3 Elemental Intensity, +3 Health), Dark Synergy [Shadowcast Exclusive] Engulf your enemy in shadows when flourishing them. Prerequisites: 40 Charisma?, 10 Agility?, Master Thief? (+1 Passive Agility, +3 Elemental Intensity, +1 Health), Hell's Partisan [Common Talent, Flamecharm Exclusive] - After landing a flame dagger on an opponent, your next hit against them will impale with a divine spear from above. (+4 Elemental Intensity, 3+ Health). (+4 Ether). Tempest Wind [Galebreathe Exclusive] - Cast Wind Blade while sliding to unleash a quick whirlwind attack. Reduce damage taken from the Tier 2 insanity, Scratching. You can filter Talents in a campfire to see their associated stats. (+3 Health, +1 Posture), Conditioned Swimmer [Common Talent] - You lose less hunger and thirst while swimming. (+6 Reservoir, +4 Elemental Intensity), Prerequisite: Static Link + at least Power 10, Static Ace [Common Talent, Thundercall exclusive] - Using stream core with an active tether link targets your closest active link. (+5 Elemental Intensity), Blossoming Darkness [Common Talent, Shadowcast Exclusive] - The more Ether you drain during Shadow Roar, the bigger it gets. Charisma is by far the best support stat. (+2 Passive Agility, +5 Elemental Intensity), Vacuum Punch [Common Talent, Galebreathe Exclusive] - Your Gale Punch pulls enemies in before you hit them. (+3 Elemental Intensity), Immolation [Flamecharm Exclusive, Common Talent] - Fire spells cost 70% less while on fire. Bodyguard Detail [Common Talent] - If you're attacked in an allied territory, your allies will come rushing to your aid. "Larger foes" being anything that isn't a humanoid NPC. For example: Overflowing Dam requires 40 INT as a prerequisite. (+4 Ether), Prerequisite: 55 Charisma, Charismatic Cast, Tough Love [Common Talent, Charisma] - Deal +10% damage to players charmed by you. Somehow, you feel safer. Piercing Will [Rare Talent, Willpower] - When your sanity is at stake gain +20% PEN on your attacks. (+4 Ether, +3 Health), Prerequisites: 60 Charisma, Vow of Mastery, Effect: Pulls the subject to you and passes through walls, Command: Live [Advanced Talent] - Once per hour, command a servant to defy all odds and obey your command - live. Set yourself ablaze to gain extra Strength and Speed. At 15 Charisma and beyond, you can get Charisma mantras, such as Sing or Taunt. You immediately reach the default PEN cap (50%). Can be cancelled with feinting or attacking. Prerequisite: 40 Intelligence and 65 Willpower, Peripheral Vision [Rare Talent] - Your glare now ignores if your opponent is facing you. Requirements: 35 Willpower OR 35 Intelligence OR 35 Charisma. Talent Cards or Talents are the main aspect of your character's build. Sacrade 20 days ago. The enemy must not be in combat to trigger this effect. Feint will cause them to be lowered your weapon out silently modifications to Mantras! 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